Discounting dubious handwavy physics for FTL travel, the way spaceships move is always all wrong.
No air resistance = once you're travelling at x velocity you'll stay at that velocity so don't need engines. And the fastest way to travel between two points is to accelerate full power for half the distance, then decelerate at the same power. This means unless your ship has engines both ends, you need to flip over halfway and travel the second half backwards. It also means no unscheduled diversions. If you see an interesting planet on the way, there's no physical way to stop. If you don't flip over in time and fire your engines at max, or lose a bit of power during deceleration, even if it's fixed after a few minutes, that's it you're going to crash into the planet or overshoot it.
But people expect space battles to be like WW2 plane dogfights.
How about in many space-based films and TV series, you see an external shot of the ship in deep space... and that's the point, how would you see an external view of the ship in deep space with no local illumination? Yet there it is, lit by some inexplicable off-camera light source.
Because a shot of a starfield with a black shape where the ship is blocking out some stars, plus total silence, doesn't make a good film.
Does make a nice dramatic establishing shot though!