Andy in Germany
Guru
- Location
- Rottenburg am Neckar
Time for another silly tabletop game...
We’re back on the Island of Ascension, mid-Atlantic trading hub and spy haven, where the Auxiliary police have been sent on another nefarious mission to collect information on a new Monowheel, and if possible setal the secret anti-gravity gyroscope that enables it to stay upright. You may wonder why such an important item has been hidden on an Island in the Atlantic, but this is the least of the strangeness that will soon be apparent…
I’ve got a new league; the Württembergische Düsenjäger, or Wuerttemberg Rocket troops, and I wanted to see how they would work in a Pulp scenario. They are hot on the heels of the Auxiliaries and will arrive to stop their villainy, or possibly fly straight past and land in the sea.
The Auxiliaries have already arrived at the start, and are spread out trying to get into the warehouse,
find other information, take out the phone lines, or in the case of Col. Lawrence, hide in the control tower.
An agent has apparently come expecting a rendezvous, and is rather startled to find the Auxiliaries.
The Düsenjäger arrive at the start of turn one. Their landing area is defined by a target and 8-sided die. This works for most of them; their Captain, Ernst Bonlanden lands at the back of the Warehouse...
...Sgt. Stetten sees the Agent and drops down to protect her from the Auxiliaries.
Harthausen and Plattenhardt aim for the Control tower roof; Plattenhardt misses the roof and just avoids crashing into the privvy.
The action is also determined by cards and Harthausen draws “Foul Play” which means the enemy nearest him has to overcome a challenge or take three hits. Col. Lawrence is directly under him and is knocked out without doing anything.
The Düsenjäger not otherwise occupied run or fly to meet their leader and break down the back door...
Meanwhile the leader of the Auxiliaries, Lt. Gunning collects some carelessly dropped photographs in an officers car and decided the time for subtlety is over. Leaping into the car he drives forward…
...and rams the warehouse door...
We’re back on the Island of Ascension, mid-Atlantic trading hub and spy haven, where the Auxiliary police have been sent on another nefarious mission to collect information on a new Monowheel, and if possible setal the secret anti-gravity gyroscope that enables it to stay upright. You may wonder why such an important item has been hidden on an Island in the Atlantic, but this is the least of the strangeness that will soon be apparent…
I’ve got a new league; the Württembergische Düsenjäger, or Wuerttemberg Rocket troops, and I wanted to see how they would work in a Pulp scenario. They are hot on the heels of the Auxiliaries and will arrive to stop their villainy, or possibly fly straight past and land in the sea.
The Auxiliaries have already arrived at the start, and are spread out trying to get into the warehouse,
find other information, take out the phone lines, or in the case of Col. Lawrence, hide in the control tower.
An agent has apparently come expecting a rendezvous, and is rather startled to find the Auxiliaries.
The Düsenjäger arrive at the start of turn one. Their landing area is defined by a target and 8-sided die. This works for most of them; their Captain, Ernst Bonlanden lands at the back of the Warehouse...
...Sgt. Stetten sees the Agent and drops down to protect her from the Auxiliaries.
Harthausen and Plattenhardt aim for the Control tower roof; Plattenhardt misses the roof and just avoids crashing into the privvy.
The action is also determined by cards and Harthausen draws “Foul Play” which means the enemy nearest him has to overcome a challenge or take three hits. Col. Lawrence is directly under him and is knocked out without doing anything.
The Düsenjäger not otherwise occupied run or fly to meet their leader and break down the back door...
Meanwhile the leader of the Auxiliaries, Lt. Gunning collects some carelessly dropped photographs in an officers car and decided the time for subtlety is over. Leaping into the car he drives forward…
...and rams the warehouse door...